The hard knockdown can grant good okizeme. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Sol stabs downward with his sword. Upward swipe that hits overhead pretty quickly. Data in [] represents values on Clean Hit (All versions). If you don't punish it however, she's +2 which means she can keep running her pressure. You should only ever really use air dash in the MU on reaction when you see a whiff. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. ), but it's probably time to finally make an exception here. Vote for tiers. Homing Jump combos greatly increase Tension Balance. Refer to the. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. This can be caused by crouching, certain moves, and being short. Damage changes with each set of 8 active frames. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Almost always abbreviated to TK. Vote for May's tiers . After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Testament - 4.9. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Weird that I'd have them exactly reversed. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. To challenge these normals, Ky pretty much has to commit to. Blazing! Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Vote for Ramlethal's tiers . Builds 1000 Tension once all damage is dealt. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. : 14 different dream interpretations related to the / and /bet you see in your dream. Counter Hit state during recovery until landing. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. Faster than average start-up at 4 frames. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. I don't understand what makes that matchup positive for Anji. Knocks opponent away and causes slight ground bounce on air hit. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. I love him so much. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. sweep that can slip under many attacks. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Please keep in mind the matchup chart is subjective and not all players may agree. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Worst Match. Despite what the animation implies, it can hit certain crouching opponents. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Worst Match. Sol leans forward and slams his sword into the ground. 23. He is playing guilty gear and the other characters are playing strive. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Hard knockdown on ground hit or Counter Hit. https://github.com/PapstJL4U/fgMetagame. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Overview | Frame data | Matchups | Strategy Return to Top. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. More than other characters at least. Legend. 6P the dolphin so you can use rekkas to get your hard knockdown. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Only occurs if the first hit successfully connected. Be ready to jump! Business as usual but just make sure you stay aware of Testament being able to use. Baiken presents threatening abilities to counteract her own playstyle. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Moves forward about one character length at no charge to fullscreen at max charge. Browse our network 9 . If you let Baiken grab you, she can start to run pressure like. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Use it to steal momentum against poor okizeme and predictable pressure. You out neutral him but he heavily out damages you. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Score - Sum of match-up values for this character. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. In the corner, you can also link into dash 5K for big meterless damage. Ramlethal's Guilty Gear Strive tier match ups. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. She's plus for days, but you can find an opening if you're patient. They have some good and bad matchups, but can be very effective in the right hands. Here's how you can play Anji Mito in Guilty Gear Strive. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. It's 31 frames meaning it's very much reactable. Zato-1 - 4.7. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Toggle search. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Furthermore, 6P special cancels on block which will let you start running your pressure. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. . Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Please take my money Tattie!!!!! Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. He's too fast, period. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. High pushback on block can make this move safe if properly spaced. For Example: 2369 for a j.236 input. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. 8th overall. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. The M&M&C will kick out Axls and Goldlewis can have a better route to top. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. What are the worst matchups in Strive at the moment? An attack during the opponent's pressure, intended to interrupt it. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Empty hopping is safe and good for baiting out whiffs. Published on 3 Mar 2023. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Ky Kiske is the go-to "shoto" character alongside Sol. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Tools like these provide him with a strong neutral presence. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. The amount of Tension gained when the move is input. For Example: 2369 for a j.236 input. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN This can be caused by crouching, certain moves, and being short. They have a ton of po. He is described as a noble vampire samurai who wields a bloodsucking blade. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Its start-up and travel distance increases the longer S is held. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Corner combo staple, and Sol's only disjointed air button. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Both hits are air jump and air dash cancelable. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Matchups. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Shorter active window compared to the ground version. Test 6P is juiced so if Ram gets 6P happy just slap them. Matchup guides, advice, and analysis for Zato-1 in GGST. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Sol floats through the air before doing a diving punch. Popularity. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Sol does an uppercut with his sword's hilt. You don't like having to work your way in against characters that outrange you. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Axl. Es la conclusin de la historia de Sol Badguy (A.K.A. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. It always felt like he had the tools for every match up except nago. Day diff. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Jack-O is a woman with green eyes and red hair. Launches opponent and switches sides on hit, hard knockdown upon landing. 8.5K 30.5K 2.7K . Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. 6S can be kara canceled into any special move. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. An input method to perform a special move in the air as fast as possible after you leave the ground. Testament pressure is now something to worry about in this new patch, do not let them lock you down. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. How much Wall Damage is applied when the move connects on hit. This is a very small sample size, so should be taken with a big spoon of salt. How much R.I.S.C. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Strategy. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. The most well-rounded defensive toolkit in the game. Ground bounces on hit, hard knockdown upon landing. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Can throw the opponent either forward or backwards. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Agree or Disagree, but these are my thoughts rig. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Causes floating crumple on ground hit, delaying a follow-up will force stand. Can be varied in usage. It's risky but can work. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Sol's command throw. The two I found were Chipp against Pot and Pot against Doctor Who. Sol rushes forward low to the ground and delivers an uppercut. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. 21 sec 18-May-2022 Sol releases a pillar of flame that slowly crawls along the ground. The proportion of damage dealt when hitting Off The Ground (OTG). No Axl allowed everyone hates that mofo. Sol lunges forward half-screen with a flaming straight punch. Worst Match. Sol Badguy vs. Ramlethal - 18. Can gatling from 5K, 2K, or c.S for a mix-up. Millia bottom 3. Second hit can Clean Hit at close range. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Nago's neutral is completely dictated by how much blood he has. Bridget vs Sol Badguy Matchup Knowledge. Level which makes it useful to use after a 2D knockdown. Win rate. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Will force a Wall Break if the opponent touches the corner. It can clip him which puts him into a stagger state, allowing Ram to get in. - Difference between the tier scores from today and . A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some.

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